• Excellent world builder and proficient level designer
• Strong eye for composition, detail and lighting
• Comfortable with ownership and management of large portions of a game
• Able to identify risks early and propose plans for mitigation
• Technically strong, meticulous and detail-oriented within time allocated
• Highly motivated individual with excellent communication skills
• Passionate learner who enjoys sharing his knowledge with team members

Qualifications

Environment Artist, Bioware Corp. 2006-Present

Dragon Age 2: Mark of the Assassin DLC
• Designed and built castle courtyard levels
• Ensured various levels were adhering to level building guidelines
• Worked with design to create supporting assets for puzzles

Dragon Age 2: Legacy DLC
• Designed, built, and maintained four levels from concept to ship including
  prop placement and lighting

• Updated and retextured core dwarven tile set
• Worked with design to integrate puzzles, boss fights and light content into
  levels

Dragon Age 2
• Designed, built, and maintained levels from concept to ship including prop
  placement and lighting

• Responsible for creating and maintaining a tile set and set props
• Assisted in development of tile set and prop naming conventions as well as
  rules

• Worked closely with design team to create levels that accommodated
  multiple plot arcs and re-use

Dragon Age: Origins Awakening
• Designed, built, and maintained multiple levels from concept to ship         including prop placement and lighting under a compressed timeline
• Modeled and textured multiple tile sets and props
• Worked closely with design and writing teams to design puzzles, boss fights,
  and light content

• Ensured pre-production goals were met by actively managing level art scope
  and budgets

Dragon Age: Origins
• Worked closely with design team to white box large portions of the game
• Designed, built, and maintained multiple levels from concept to ship    including prop placement and lighting
• Modeled and textured multiple tile sets and props
• Managed incoming outsourced art assets and provided necessary feedback

Jade Empire: Special Edition
• Re-created original textures at higher resolutions and GUI’s while adhering to
  original art direction

Webmaster, www.photevoke.com 2009-2011

• Developed website
• Maintained website and content on a weekly basis
• Directed content contributors and edited submissions

Lead Motion Capture Artist, Fast Motions Studios 2005-2006

• Managed a small team to ensure deadlines were met to specification
• Set up motion capture shoots and directed motion capture sessions
• Cleaned up raw motion capture data with Vicon software
• Clients included: Silicon Knights(Too Human) and HB Studios

Project Manager, Black Ice Games 2005

• Managed scheduling for two separate mod projects
• Ensured deadlines were met by actively managing project needs and goals
• Designed and documented core gameplay
• Modeled and textured buildings and props
• Created and maintained project websites


Experience

• Proficient in 3ds Max, Photoshop, Crazy Bump, xNormal and Zbrush
• Excellent low poly modeling and texturing skills
• Building compelling and believable environments
• Increasing my understanding of composition and lighting via photography
• Painting classically and digitally

Skills and Interests

Seneca College of Applied Arts and Technology
3D Gaming                                                                                      2005
Art Fundamentals                                                                           2004
Digital Media Arts                                                                            2003-2004

Education

Dragon Age 2: Mark of the Assassin DLC


Dragon Age 2: Legacy DLC

Dragon Age 2

Dragon Age: Origins Awakening

Dragon Age: Origins

Professional Work

3D

2D

Photography


View my gallery

Personal Work

Ramil Sunga – www.averagedoe.com

Casey Baldwin – www.finnkc.com

Travis Locke – www.travislocke.com

Herbert Lowis – www.artbylowis.com

Joy Ang – www.joyang.ca

Lee Scheinbeim – www.lee.scheinbe.im/portfolio/

Comrades