2009-Present Proprietor, www.photevoke.com
-Responsible for maintaining website and content on a weekly basis
-Responsible for directing content contributors and creating content
2006-Present Environment Artist, Bioware Corp.
●Dragon Age: Origins Dlc
-Responsible for quickly creating new levels and varients of existing levels
-Responsible for providing level art support to design team
-Responsible for ensuring asset migration to consoles
●Dragon Age: Origins Awakening
- Complete ownership and responsibile for maintaining levels through to ship
- Responsible for modeling, texturing, lighting, designing and building levels
- Worked Closely with Design and Writing Teams to create new environments
that expanded game play opportunities
●Dragon Age: Origins
- Complete ownership and responsibile for maintaining levels through to ship
- Responsible for modeling, texturing, lighting, designing and building levels
- Responsible for managing incoming outsourced art assets
●Jade Empire
- Created new high resolution textures where necessary
- Re-created Original textures at higher resolutions and GUI’s while adhering to
original art direction
2005-2006 Lead Motion Capture Artist, Fast Motions Studios
- Constructed raw motion capture data for use in game
- Team management and scheduling
- Projects: Silicon Knights, Too Human
2005 3D Modeler, The Victorian Space Science Centre (VSSEC)
-Worked with programers to define art metrics
-Designed, modeled and textured three spaceships for an educational video
game
2005 Project Manager, Black Ice Games
-Managed scheduling for two separate Mod projects
-Ensured deadlines were met and done to specifications
-Created and Maintained Project websites
-Assisted in modeling and texturing