Photogrammetry Terrain Materials

This Conch asset created using photogrammetry was an early test to see if we could capture complex, small and modertaly shiny objects. The results were promising and we later refined this technique to capture many in game assets.
An Early prototype of Fort Tarsis. While the layout would change significantly over the course of the project many of the original models and textures in this image are present in the final design

Cutscene Block In, Support and Polish