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I joined the Mass Effect team late in production and lead a small strike team to help drive polish and implement missing features. This meant ramping up on a decades old engine, training team members, writing documentation and supporting the project in any way possible. It was an honor to work with this team and see it so well received by the community.

Major contributions include

  • Added scatter objects to all UNC levels
  • Lighting, streaming and performance
  • Team management
  • Texture optimizations
  • Reflection passes and minor shader work